Struct RenderApiResource
pub struct RenderApiResource { /* private fields */ }Implementations§
§impl RenderApiResource
impl RenderApiResource
pub fn new(window: Arc<Window>) -> RenderApiResource
pub fn core(&self) -> &RenderApi
pub fn texture_white(&self) -> &StandardTexture
pub fn texture_black(&self) -> &StandardTexture
pub fn texture_normal_default(&self) -> &StandardTexture
pub fn fallback_texture( &self, fallback: MaterialTextureFallback, ) -> &StandardTexture
pub fn resize(&self, new_size: [u32; 2])
pub fn size(&self) -> [u32; 2]
pub fn create_texture( &self, filter_mode: GpuFilterMode, dimensions: [u32; 2], data: &[u8], meta: StandardTextureAssetMetadata, ) -> StandardTexture
pub fn create_mesh( &self, vertices: &[StandardVertex], indices: &[u32], meta: Option<StandardMeshAssetMetadata>, ) -> StandardMesh
pub fn create_shader( &self, label: &str, composed_wgsl: &str, desc: GpuShaderDesc, meta: Option<ShaderAssetMetadata>, ) -> Option<Shader>
pub fn create_material( &self, templates: &AssetStorageResource<MaterialTemplate>, shaders: &AssetStorageResource<Shader>, template: AssetHandle<MaterialTemplate>, data: MaterialData, ) -> Material
pub fn rebuild_material_gpu( &self, templates: &AssetStorageResource<MaterialTemplate>, shaders: &AssetStorageResource<Shader>, material: &mut Material, )
pub fn upload_material_changes(&self, material: &mut Material)
pub fn create_instance_buffer(&self, len: u32) -> StandardInstanceBuffer
pub fn write_instances( &self, buffer: &StandardInstanceBuffer, start: u32, matrices: &[Mat<4, f32>], )
pub fn write_instances_with( &self, buffer: &StandardInstanceBuffer, start: u32, count: u32, f: impl FnMut(u32) -> Mat<4, f32>, )
pub fn create_global_bindings(&self) -> StandardGlobalBindings
pub fn write_global_uniform( &self, bindings: &StandardGlobalBindings, uniform: StandardUniformGlobal, )
pub fn write_lights_with( &self, bindings: &StandardGlobalBindings, count: u32, f: impl FnMut(u32) -> StandardGenericLight, )
pub fn create_uniform_buffer( &self, layout: TypedUniformBufferLayout, ) -> TypedUniformBuffer
pub fn write_uniform_buffer_if_dirty(&self, buffer: &mut TypedUniformBuffer)
pub fn create_storage_buffer( &self, len: usize, layout: TypedUniformBufferLayout, ) -> TypedStorageBuffer
pub fn write_storage_buffer_if_dirty(&self, buffer: &mut TypedStorageBuffer)
pub fn create_vertex_buffer( &self, len: usize, layout: GpuVertexBufferLayout, ) -> TypedVertexBuffer
pub fn write_vertices_with( &self, buffer: &TypedVertexBuffer, start: usize, count: usize, f: impl FnMut(&mut TypedVertexWriter<'_>), )
pub fn clone(&self) -> RenderApiResource
Trait Implementations§
impl Resource for RenderApiResource
Auto Trait Implementations§
impl Forget for RenderApiResource
impl Freeze for RenderApiResource
impl Move for RenderApiResource
impl RefUnwindSafe for RenderApiResource
impl Send for RenderApiResource
impl Sync for RenderApiResource
impl Unpin for RenderApiResource
impl UnsafeUnpin for RenderApiResource
impl UnwindSafe for RenderApiResource
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