Struct Material
pub struct Material {
pub template: AssetHandle<MaterialTemplate>,
pub data: MaterialData,
/* private fields */
}Fields§
§template: AssetHandle<MaterialTemplate>§data: MaterialDataImplementations§
§impl Material
impl Material
pub fn new( template: AssetHandle<MaterialTemplate>, data: MaterialData, ) -> Material
pub fn gpu(&self) -> &MaterialGpuData
Trait Implementations§
§impl<S> Serializable<S> for Materialwhere
S: Copy + SerializerCtxState<AssetHandle<MaterialTemplate>> + SerializerCtxState<MaterialData>,
impl<S> Serializable<S> for Materialwhere
S: Copy + SerializerCtxState<AssetHandle<MaterialTemplate>> + SerializerCtxState<MaterialData>,
fn serialize(&self, ctx: SerializerCtx<'_, S>, path: &str) -> SerializedValue
fn deserialize( &mut self, ctx: SerializerCtx<'_, S>, path: &str, value: &SerializedValue, )
Auto Trait Implementations§
impl Forget for Material
impl Freeze for Material
impl Move for Material
impl RefUnwindSafe for Material
impl Send for Material
impl Sync for Material
impl Unpin for Material
impl UnsafeUnpin for Material
impl UnwindSafe for Material
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T: ?Sized,
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T: ?Sized,
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