Struct StandardUniformGlobal
#[repr(C)]pub struct StandardUniformGlobal {
pub world_to_clip: Mat<4, f32>,
pub window_to_clip: Mat<4, f32>,
pub camera_position_world: Vec3<f32>,
pub lights_count: u32,
}Fields§
§world_to_clip: Mat<4, f32>§window_to_clip: Mat<4, f32>§camera_position_world: Vec3<f32>§lights_count: u32Trait Implementations§
impl AllBitVariationsValid for StandardUniformGlobal
impl AllBitsInit for StandardUniformGlobal
§impl Clone for StandardUniformGlobal
impl Clone for StandardUniformGlobal
§fn clone(&self) -> StandardUniformGlobal
fn clone(&self) -> StandardUniformGlobal
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreimpl Copy for StandardUniformGlobal
§impl Default for StandardUniformGlobal
impl Default for StandardUniformGlobal
§fn default() -> StandardUniformGlobal
fn default() -> StandardUniformGlobal
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Forget for StandardUniformGlobal
impl Freeze for StandardUniformGlobal
impl Move for StandardUniformGlobal
impl RefUnwindSafe for StandardUniformGlobal
impl Send for StandardUniformGlobal
impl Sync for StandardUniformGlobal
impl Unpin for StandardUniformGlobal
impl UnsafeUnpin for StandardUniformGlobal
impl UnwindSafe for StandardUniformGlobal
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