Struct ShaderAssetMetadata
#[repr(C)]pub struct ShaderAssetMetadata {
pub wgsl: FfiString,
pub desc: GpuShaderDesc,
}Fields§
§wgsl: FfiString§desc: GpuShaderDescTrait Implementations§
§impl Clone for ShaderAssetMetadata
impl Clone for ShaderAssetMetadata
§fn clone(&self) -> ShaderAssetMetadata
fn clone(&self) -> ShaderAssetMetadata
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for ShaderAssetMetadata
impl Debug for ShaderAssetMetadata
§impl Default for ShaderAssetMetadata
impl Default for ShaderAssetMetadata
§fn default() -> ShaderAssetMetadata
fn default() -> ShaderAssetMetadata
Returns the “default value” for a type. Read more
§impl PartialEq for ShaderAssetMetadata
impl PartialEq for ShaderAssetMetadata
§impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for ShaderAssetMetadatawhere
SerializerCtxStateTy: Copy + SerializerCtxState<FfiString> + SerializerCtxState<GpuShaderDesc>,
ShaderAssetMetadata: 'static + Default,
impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for ShaderAssetMetadatawhere
SerializerCtxStateTy: Copy + SerializerCtxState<FfiString> + SerializerCtxState<GpuShaderDesc>,
ShaderAssetMetadata: 'static + Default,
fn serialize( &self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, ) -> SerializedValue
fn deserialize( &mut self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, value: &SerializedValue, )
impl StructuralPartialEq for ShaderAssetMetadata
Auto Trait Implementations§
impl Forget for ShaderAssetMetadata
impl Freeze for ShaderAssetMetadata
impl Move for ShaderAssetMetadata
impl RefUnwindSafe for ShaderAssetMetadata
impl Send for ShaderAssetMetadata
impl Sync for ShaderAssetMetadata
impl Unpin for ShaderAssetMetadata
impl UnsafeUnpin for ShaderAssetMetadata
impl UnwindSafe for ShaderAssetMetadata
Blanket Implementations§
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