Struct GpuShaderDesc
#[repr(C)]pub struct GpuShaderDesc {
pub topology: GpuPrimitiveTopology,
pub front_face: GpuFrontFace,
pub cull_mode: GpuCullMode,
pub blend: GpuBlendState,
pub write_mask: GpuColorWrites,
pub depth_write: bool,
pub depth_compare: GpuCompareFunction,
}Fields§
§topology: GpuPrimitiveTopology§front_face: GpuFrontFace§cull_mode: GpuCullMode§blend: GpuBlendState§write_mask: GpuColorWrites§depth_write: bool§depth_compare: GpuCompareFunctionTrait Implementations§
§impl Clone for GpuShaderDesc
impl Clone for GpuShaderDesc
§fn clone(&self) -> GpuShaderDesc
fn clone(&self) -> GpuShaderDesc
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for GpuShaderDesc
impl Debug for GpuShaderDesc
§impl Default for GpuShaderDesc
impl Default for GpuShaderDesc
§fn default() -> GpuShaderDesc
fn default() -> GpuShaderDesc
Returns the “default value” for a type. Read more
§impl PartialEq for GpuShaderDesc
impl PartialEq for GpuShaderDesc
§impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for GpuShaderDescwhere
SerializerCtxStateTy: Copy + SerializerCtxState<GpuColorWrites> + SerializerCtxState<GpuCompareFunction> + SerializerCtxState<GpuPrimitiveTopology> + SerializerCtxState<GpuFrontFace> + SerializerCtxState<bool> + SerializerCtxState<GpuCullMode> + SerializerCtxState<GpuBlendState>,
GpuShaderDesc: 'static + Default,
impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for GpuShaderDescwhere
SerializerCtxStateTy: Copy + SerializerCtxState<GpuColorWrites> + SerializerCtxState<GpuCompareFunction> + SerializerCtxState<GpuPrimitiveTopology> + SerializerCtxState<GpuFrontFace> + SerializerCtxState<bool> + SerializerCtxState<GpuCullMode> + SerializerCtxState<GpuBlendState>,
GpuShaderDesc: 'static + Default,
fn serialize( &self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, ) -> SerializedValue
fn deserialize( &mut self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, value: &SerializedValue, )
impl StructuralPartialEq for GpuShaderDesc
Auto Trait Implementations§
impl Forget for GpuShaderDesc
impl Freeze for GpuShaderDesc
impl Move for GpuShaderDesc
impl RefUnwindSafe for GpuShaderDesc
impl Send for GpuShaderDesc
impl Sync for GpuShaderDesc
impl Unpin for GpuShaderDesc
impl UnsafeUnpin for GpuShaderDesc
impl UnwindSafe for GpuShaderDesc
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