Function load_asset_transitively
pub fn load_asset_transitively<R>(
render_api: &RenderApiResource,
material_loader: MaterialLoader<'_>,
audio_state: &mut AudioStateResource,
serializers: &SerializersResource,
prefabs: &mut AssetStorageResource<Prefab>,
scenes: &mut AssetStorageResource<Scene>,
textures: &mut AssetStorageResource<StandardTexture>,
materials: &mut AssetStorageResource<Material>,
meshes: &mut AssetStorageResource<StandardMesh>,
audio_clips: &mut AssetStorageResource<AudioClip>,
shaders: &mut AssetStorageResource<Shader>,
templates: &mut AssetStorageResource<MaterialTemplate>,
assets_dir_path: impl AsRef<Path>,
f: impl FnOnce(TransSerializerRegistry<'_>, &SerializersResource) -> R,
) -> R