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load_asset_transitively

Function load_asset_transitively 

pub fn load_asset_transitively<R>(
    render_api: &RenderApiResource,
    material_loader: MaterialLoader<'_>,
    audio_state: &mut AudioStateResource,
    serializers: &SerializersResource,
    prefabs: &mut AssetStorageResource<Prefab>,
    scenes: &mut AssetStorageResource<Scene>,
    textures: &mut AssetStorageResource<StandardTexture>,
    materials: &mut AssetStorageResource<Material>,
    meshes: &mut AssetStorageResource<StandardMesh>,
    audio_clips: &mut AssetStorageResource<AudioClip>,
    shaders: &mut AssetStorageResource<Shader>,
    templates: &mut AssetStorageResource<MaterialTemplate>,
    assets_dir_path: impl AsRef<Path>,
    f: impl FnOnce(TransSerializerRegistry<'_>, &SerializersResource) -> R,
) -> R