Struct TextComponent
#[repr(C)]pub struct TextComponent {
pub font: AssetHandle<Font>,
pub text: FfiString,
pub font_size: UiVal,
pub horizontal_align: HorizontalAlign,
pub vertical_align: VerticalAlign,
pub is_y_inverted: bool,
pub horizontal_spacing: UiVal,
pub color: Vec4<f32>,
}Fields§
§font: AssetHandle<Font>§text: FfiString§font_size: UiVal§horizontal_align: HorizontalAlign§vertical_align: VerticalAlign§is_y_inverted: bool§horizontal_spacing: UiVal§color: Vec4<f32>Trait Implementations§
impl Component for TextComponent
§impl Default for TextComponent
impl Default for TextComponent
§fn default() -> TextComponent
fn default() -> TextComponent
Returns the “default value” for a type. Read more
§impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for TextComponentwhere
SerializerCtxStateTy: Copy + SerializerCtxState<UiVal> + SerializerCtxState<Vec4<f32>> + SerializerCtxState<FfiString> + SerializerCtxState<HorizontalAlign> + SerializerCtxState<VerticalAlign> + SerializerCtxState<bool> + SerializerCtxState<AssetHandle<Font>>,
TextComponent: 'static + Default,
impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for TextComponentwhere
SerializerCtxStateTy: Copy + SerializerCtxState<UiVal> + SerializerCtxState<Vec4<f32>> + SerializerCtxState<FfiString> + SerializerCtxState<HorizontalAlign> + SerializerCtxState<VerticalAlign> + SerializerCtxState<bool> + SerializerCtxState<AssetHandle<Font>>,
TextComponent: 'static + Default,
fn serialize( &self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, ) -> SerializedValue
fn deserialize( &mut self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, value: &SerializedValue, )
Auto Trait Implementations§
impl Forget for TextComponent
impl Freeze for TextComponent
impl Move for TextComponent
impl RefUnwindSafe for TextComponent
impl Send for TextComponent
impl Sync for TextComponent
impl Unpin for TextComponent
impl UnsafeUnpin for TextComponent
impl UnwindSafe for TextComponent
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T: ?Sized,
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