Struct Font
pub struct Font {
pub texture: AssetHandle<StandardTexture>,
pub characters_uv: HashMap<char, [Vec2<f32>; 2]>,
pub missing_character_uv: [Vec2<f32>; 2],
pub character_ratio: f32,
}Fields§
§texture: AssetHandle<StandardTexture>§characters_uv: HashMap<char, [Vec2<f32>; 2]>§missing_character_uv: [Vec2<f32>; 2]§character_ratio: f32Auto Trait Implementations§
impl Forget for Font
impl Freeze for Font
impl Move for Font
impl RefUnwindSafe for Font
impl Send for Font
impl Sync for Font
impl Unpin for Font
impl UnsafeUnpin for Font
impl UnwindSafe for Font
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