Struct InputResource
#[repr(C)]pub struct InputResource {
pub keyboard: KeyboardInputStorage,
pub mouse: MouseInputStorage,
pub gamepads: FfiIndexMap<usize, GamepadInputStorage>,
}Fields§
§keyboard: KeyboardInputStorage§mouse: MouseInputStorage§gamepads: FfiIndexMap<usize, GamepadInputStorage>Implementations§
§impl InputResource
impl InputResource
pub fn clear_frame(&mut self)
Trait Implementations§
§impl Clone for InputResource
impl Clone for InputResource
§fn clone(&self) -> InputResource
fn clone(&self) -> InputResource
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Default for InputResource
impl Default for InputResource
§fn default() -> InputResource
fn default() -> InputResource
Returns the “default value” for a type. Read more
impl Resource for InputResource
Auto Trait Implementations§
impl Forget for InputResource
impl Freeze for InputResource
impl Move for InputResource
impl RefUnwindSafe for InputResource
impl Send for InputResource
impl Sync for InputResource
impl Unpin for InputResource
impl UnsafeUnpin for InputResource
impl UnwindSafe for InputResource
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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