Struct GamepadInputStorage
pub struct GamepadInputStorage { /* private fields */ }Implementations§
§impl GamepadInputStorage
impl GamepadInputStorage
pub fn new() -> GamepadInputStorage
pub fn is_pressed(&self, k: Button) -> bool
pub fn is_just_pressed(&self, k: Button) -> bool
pub fn is_just_released(&self, k: Button) -> bool
pub fn read_axis(&self, a: Axis) -> f32
pub fn write_axis(&mut self, a: Axis, v: f32)
pub fn press(&mut self, k: Button)
pub fn release(&mut self, k: Button)
pub fn clear(&mut self)
pub fn clear_frame(&mut self)
Trait Implementations§
§impl Clone for GamepadInputStorage
impl Clone for GamepadInputStorage
§fn clone(&self) -> GamepadInputStorage
fn clone(&self) -> GamepadInputStorage
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Forget for GamepadInputStorage
impl Freeze for GamepadInputStorage
impl Move for GamepadInputStorage
impl RefUnwindSafe for GamepadInputStorage
impl Send for GamepadInputStorage
impl Sync for GamepadInputStorage
impl Unpin for GamepadInputStorage
impl UnsafeUnpin for GamepadInputStorage
impl UnwindSafe for GamepadInputStorage
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T: ?Sized,
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