Struct CurrentRenderingResource
pub struct CurrentRenderingResource {
pub camera_position: Vec3<f32>,
pub camera_scale_rotation: Mat<3, f32>,
pub camera: Camera,
pub light: Option<StandardLight>,
pub target: StandardTexture,
}Fields§
§camera_position: Vec3<f32>§camera_scale_rotation: Mat<3, f32>§camera: Camera§light: Option<StandardLight>§target: StandardTextureImplementations§
§impl CurrentRenderingResource
impl CurrentRenderingResource
pub fn target_size(&self) -> [u32; 2]
pub fn world_to_clip(&self) -> Mat<4, f32>
Trait Implementations§
impl Resource for CurrentRenderingResource
Auto Trait Implementations§
impl Forget for CurrentRenderingResource
impl Freeze for CurrentRenderingResource
impl Move for CurrentRenderingResource
impl RefUnwindSafe for CurrentRenderingResource
impl Send for CurrentRenderingResource
impl Sync for CurrentRenderingResource
impl Unpin for CurrentRenderingResource
impl UnsafeUnpin for CurrentRenderingResource
impl UnwindSafe for CurrentRenderingResource
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