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update_text_batched_mesh

Function update_text_batched_mesh 

pub fn update_text_batched_mesh(
    q: EntitiesHolderQuery<'_, (&TextComponent, &mut BatchedMeshComponent, Option<&GlobalRectComponent>)>,
    window: Res<'_, WindowResource>,
    font_assets: Res<'_, AssetStorageResource<Font>>,
)