Function save_load_with_asset_serializers
pub fn save_load_with_asset_serializers<R>(
prefabs: &AssetStorageResource<Prefab>,
scenes: &AssetStorageResource<Scene>,
textures: &AssetStorageResource<StandardTexture>,
materials: &AssetStorageResource<Material>,
templates: &AssetStorageResource<MaterialTemplate>,
meshes: &AssetStorageResource<StandardMesh>,
audio_clips: &AssetStorageResource<AudioClip>,
shaders: &AssetStorageResource<Shader>,
f: impl FnOnce(TransSerializerRegistry<'_>) -> R,
) -> R