Skip to main content

save_load_with_asset_serializers

Function save_load_with_asset_serializers 

pub fn save_load_with_asset_serializers<R>(
    prefabs: &AssetStorageResource<Prefab>,
    scenes: &AssetStorageResource<Scene>,
    textures: &AssetStorageResource<StandardTexture>,
    materials: &AssetStorageResource<Material>,
    templates: &AssetStorageResource<MaterialTemplate>,
    meshes: &AssetStorageResource<StandardMesh>,
    audio_clips: &AssetStorageResource<AudioClip>,
    shaders: &AssetStorageResource<Shader>,
    f: impl FnOnce(TransSerializerRegistry<'_>) -> R,
) -> R