Struct WindowState
#[repr(C)]pub struct WindowState {
pub fullscreen: FullscreenState,
pub size: [u32; 2],
pub title: FfiString,
pub is_resizable: bool,
pub icon: FfiOption<WindowIcon>,
pub cursor_grab: CursorGrabState,
pub is_cursor_visible: bool,
}Fields§
§fullscreen: FullscreenState§size: [u32; 2]§title: FfiString§is_resizable: bool§icon: FfiOption<WindowIcon>§cursor_grab: CursorGrabState§is_cursor_visible: boolImplementations§
§impl WindowState
impl WindowState
pub fn apply_changes(this: &mut WindowState, changes: WindowChangeRequests)
Trait Implementations§
§impl Clone for WindowState
impl Clone for WindowState
§fn clone(&self) -> WindowState
fn clone(&self) -> WindowState
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Default for WindowState
impl Default for WindowState
§fn default() -> WindowState
fn default() -> WindowState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Forget for WindowState
impl Freeze for WindowState
impl Move for WindowState
impl RefUnwindSafe for WindowState
impl Send for WindowState
impl Sync for WindowState
impl Unpin for WindowState
impl UnsafeUnpin for WindowState
impl UnwindSafe for WindowState
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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