Struct PhysicsWorldResource
pub struct PhysicsWorldResource { /* private fields */ }Implementations§
§impl PhysicsWorldResource
impl PhysicsWorldResource
pub fn new( values: impl Iterator<Item = (ColliderShape, Mat<4, f32>, CollisionLayer, PhysicsColliderRef)>, ) -> PhysicsWorldResource
pub fn raycast(&self, line: CollisionLine, mask: u64) -> Option<RaycastHit>
pub fn overlap( &self, shape: CollisionShape, mask: u64, results: &mut Vec<PhysicsColliderRef>, )
Trait Implementations§
§impl Default for PhysicsWorldResource
impl Default for PhysicsWorldResource
§fn default() -> PhysicsWorldResource
fn default() -> PhysicsWorldResource
Returns the “default value” for a type. Read more
impl Resource for PhysicsWorldResource
Auto Trait Implementations§
impl Forget for PhysicsWorldResource
impl Freeze for PhysicsWorldResource
impl Move for PhysicsWorldResource
impl RefUnwindSafe for PhysicsWorldResource
impl Send for PhysicsWorldResource
impl Sync for PhysicsWorldResource
impl Unpin for PhysicsWorldResource
impl UnsafeUnpin for PhysicsWorldResource
impl UnwindSafe for PhysicsWorldResource
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