Struct PhysicsResource
#[repr(C)]pub struct PhysicsResource {
pub gravity: Vec3<f32>,
pub solver_iterations: u32,
pub baumgarte: f32,
pub linear_slop: f32,
pub restitution_threshold: f32,
pub default_material: PhysicsMaterial,
pub layer_matrix: CollisionLayerMatrix,
}Fields§
§gravity: Vec3<f32>§solver_iterations: u32§baumgarte: f32§linear_slop: f32§restitution_threshold: f32§default_material: PhysicsMaterial§layer_matrix: CollisionLayerMatrixTrait Implementations§
§impl Clone for PhysicsResource
impl Clone for PhysicsResource
§fn clone(&self) -> PhysicsResource
fn clone(&self) -> PhysicsResource
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read more§impl Debug for PhysicsResource
impl Debug for PhysicsResource
§impl Default for PhysicsResource
impl Default for PhysicsResource
§fn default() -> PhysicsResource
fn default() -> PhysicsResource
Returns the “default value” for a type. Read more
impl Resource for PhysicsResource
Auto Trait Implementations§
impl Forget for PhysicsResource
impl Freeze for PhysicsResource
impl Move for PhysicsResource
impl RefUnwindSafe for PhysicsResource
impl Send for PhysicsResource
impl Sync for PhysicsResource
impl Unpin for PhysicsResource
impl UnsafeUnpin for PhysicsResource
impl UnwindSafe for PhysicsResource
Blanket Implementations§
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T: ?Sized,
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