Struct GpuShader
pub struct GpuShader { /* private fields */ }Implementations§
§impl GpuShader
impl GpuShader
pub fn id(&self) -> GpuResourceId
pub fn bind_group_layouts(&self) -> &[FfiVec<GpuBindGroupLayoutEntry>]
pub fn bind_group_layout_entry( &self, group: usize, binding: usize, ) -> Option<&GpuBindGroupLayoutEntry>
Trait Implementations§
Auto Trait Implementations§
impl Forget for GpuShader
impl Freeze for GpuShader
impl Move for GpuShader
impl RefUnwindSafe for GpuShader
impl Send for GpuShader
impl Sync for GpuShader
impl Unpin for GpuShader
impl UnsafeUnpin for GpuShader
impl UnwindSafe for GpuShader
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§impl<S> FromSample<S> for S
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