Struct ColliderBvh
pub struct ColliderBvh<T>where
T: Clone,{ /* private fields */ }Implementations§
§impl<T> ColliderBvh<T>where
T: Clone,
impl<T> ColliderBvh<T>where
T: Clone,
pub fn new( values: impl Iterator<Item = (ColliderShape, Mat<4, f32>, CollisionLayer, T)>, ) -> ColliderBvh<T>
pub fn is_empty(&self) -> bool
pub fn bvh(&self) -> &Bvh<ColliderEntry<T>>
pub fn overlaps_with( &self, query: CollisionShape, mask: u64, on_hit: impl FnMut(&ColliderEntry<T>), )
pub fn raycast( &self, line: CollisionLine, mask: u64, ) -> Option<(RayHit, &ColliderEntry<T>)>
Trait Implementations§
§impl<T> Debug for ColliderBvh<T>
impl<T> Debug for ColliderBvh<T>
§impl<T> Default for ColliderBvh<T>where
T: Clone,
impl<T> Default for ColliderBvh<T>where
T: Clone,
§fn default() -> ColliderBvh<T>
fn default() -> ColliderBvh<T>
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl<T> Forget for ColliderBvh<T>
impl<T> Freeze for ColliderBvh<T>
impl<T> Move for ColliderBvh<T>
impl<T> RefUnwindSafe for ColliderBvh<T>
impl<T> Send for ColliderBvh<T>
impl<T> Sync for ColliderBvh<T>
impl<T> Unpin for ColliderBvh<T>
impl<T> UnsafeUnpin for ColliderBvh<T>
impl<T> UnwindSafe for ColliderBvh<T>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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Convert
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Convert
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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ReadEndian::read_from_little_endian().