Struct AudioSource
#[repr(C)]pub struct AudioSource {
pub clip: AssetHandle<AudioClip>,
pub playback_time: f64,
pub volume: f32,
pub should_force_playback_time: bool,
pub is_playing: bool,
pub is_looped: bool,
}Fields§
§clip: AssetHandle<AudioClip>§playback_time: f64§volume: f32§should_force_playback_time: bool§is_playing: bool§is_looped: boolTrait Implementations§
impl Component for AudioSource
§impl Default for AudioSource
impl Default for AudioSource
§fn default() -> AudioSource
fn default() -> AudioSource
Returns the “default value” for a type. Read more
§impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for AudioSourcewhere
SerializerCtxStateTy: Copy + SerializerCtxState<AssetHandle<AudioClip>> + SerializerCtxState<f64> + SerializerCtxState<f32> + SerializerCtxState<bool>,
AudioSource: 'static + Default,
impl<SerializerCtxStateTy> Serializable<SerializerCtxStateTy> for AudioSourcewhere
SerializerCtxStateTy: Copy + SerializerCtxState<AssetHandle<AudioClip>> + SerializerCtxState<f64> + SerializerCtxState<f32> + SerializerCtxState<bool>,
AudioSource: 'static + Default,
fn serialize( &self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, ) -> SerializedValue
fn deserialize( &mut self, ctx: SerializerCtx<'_, SerializerCtxStateTy>, path: &str, value: &SerializedValue, )
Auto Trait Implementations§
impl Forget for AudioSource
impl Freeze for AudioSource
impl Move for AudioSource
impl RefUnwindSafe for AudioSource
impl Send for AudioSource
impl Sync for AudioSource
impl Unpin for AudioSource
impl UnsafeUnpin for AudioSource
impl UnwindSafe for AudioSource
Blanket Implementations§
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
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§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
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impl<T> DowncastSync for T
impl<S, T> Duplex<S> for Twhere
T: FromSample<S> + ToSample<S>,
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> Instrument for T
impl<T> Instrument for T
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