Function update_collision_world
pub fn update_collision_world(
collision_world: ResMut<'_, CollisionWorldResource>,
q: EntitiesHolderQuery<'_, (EntityId, &ColliderComponent, Option<&GlobalTransform>)>,
)pub fn update_collision_world(
collision_world: ResMut<'_, CollisionWorldResource>,
q: EntitiesHolderQuery<'_, (EntityId, &ColliderComponent, Option<&GlobalTransform>)>,
)