Function instantiate_scene
pub fn instantiate_scene(
res: ResourcesHolderRef<'_>,
ent: EntitiesHolderMut<'_>,
scene: AssetHandle<Scene>,
)pub fn instantiate_scene(
res: ResourcesHolderRef<'_>,
ent: EntitiesHolderMut<'_>,
scene: AssetHandle<Scene>,
)